World of Anterra

Gameplay guides

World of Anterra Open World RPG - What to Expect from 81monkeys' 2D Adventure

Explore World of Anterra's innovative open world design in this upcoming 2D RPG from 81monkeys Studio, coming to PC and console.

World of Anterra is an upcoming 2D open-world RPG developed by Vancouver-based indie studio 81monkeys. The game promises to deliver an innovative take on the open world roleplaying genre, blending influences from both classic and modern games into a bustling, vibrant world that players can freely explore. With its official gameplay trailer released in October 2026, World of Anterra has already captured the attention of gaming media and enthusiasts eager for a fresh perspective on the open world formula.

Unlike many contemporary open-world games that rely on 3D environments, World of Anterra embraces a 2D aesthetic while maintaining the freedom and exploration that define the genre. Players will step into the role of the Traveller, a character tasked with exploring diverse landscapes, conquering dangerous dungeons, and uncovering deep truths hidden throughout Anterra’s world. The game is scheduled to launch on PC via Steam, with console versions also planned for desktop and console platforms.

The World of Anterra Open World Design Philosophy

The World of Anterra open world distinguishes itself through its innovative approach to 2D game design. While 81monkeys has drawn inspiration from both classic and modern games, the studio has focused on creating an experience that feels both familiar and fresh. The development team has emphasized that this is not merely a side-scrolling adventure with backtracking, but a genuine open world where exploration and player agency take center stage.

The game’s vibrant world has already earned praise from gaming outlets. Nintendo Life expressed enthusiasm about the game’s cozy yet expansive appeal, stating they wanted to “play this, curled up on the sofa with a mug of something warm right now.” Gamesradar went further, with one writer frankly admitting, “I want to live in this game.” These reactions suggest that 81monkeys has succeeded in crafting an open world that feels inviting and immersive despite its 2D perspective.

The bustling nature of the world implies multiple settlements, NPCs, and dynamic environments that players can interact with throughout their journey. While specific biomes and regions have not been detailed in available materials, the emphasis on a “vibrant” world suggests variety in both visual design and gameplay opportunities across different areas.

Gameplay Systems and Mechanics

World of Anterra features several interconnected systems that support its open world structure. The game includes dangerous dungeons that players can tackle as they explore, suggesting a balance between overworld exploration and instanced or discrete challenge areas. These dungeons likely serve as focal points for progression, rewards, and story development within the broader open world.

One confirmed mechanic is the hunger system with edible items. According to 81monkeys’ developer updates from June 2024, integrating hunger and edible items into the game presented unique challenges. The studio noted that “like everything in WoA, it’s not as simple as it may seem,” indicating that even seemingly straightforward survival mechanics have been designed with depth and complexity in mind. This system suggests that resource management and survival elements play a role in the player’s journey through Anterra’s open world.

The development team has created numerous custom tools to realize their vision for the game. A June 2024 update showcased two of the “MANY tools” that 81monkeys built to help bring the game to life, demonstrating the studio’s commitment to creating tailored solutions for their specific design goals rather than relying solely on off-the-shelf game development middleware.

The Studio Behind World of Anterra

81monkeys Studio, based in Vancouver, British Columbia, has assembled a diverse team to bring World of Anterra’s open world to life. The studio’s approach blends technical expertise with creative vision, as evidenced by their team composition and lighthearted internal culture.

Key members of the “Adventuring Party,” as the studio calls their team, include:

  • Stephane Cotichini serves as CEO, Game Director and Writer
  • Ryan Slemko leads as Art Director
  • Nick Bakalos holds the position of Lead Game Designer
  • Cameron Gomez works as Lead Developer and Audio Composer
  • Bill Kim functions as Executive Producer

The development team also includes Jesse Flello as Senior Developer, Kamin Spencer as Developer, Louise Chow as Artist and Animator, Lochlan Page as Designer specializing in creative runic writing, and several other contributors handling various aspects of game design, quality assurance, and audio composition. The studio’s playful team descriptions suggest a collaborative environment focused on both technical excellence and creative expression.

The studio has maintained an active dialogue with its community through developer fireside chats and regular updates. An August 2024 fireside was titled “The journey of a desperate indie,” reflecting the studio’s transparency about the challenges of independent game development.

Release Platforms and Availability

World of Anterra will launch on multiple platforms to reach a broad audience. The game is confirmed for PC release via Steam, where it will be available for purchase upon launch. Additionally, 81monkeys has announced that the game will come to desktop and console platforms, though specific console partnerships have not been detailed in available materials.

The gameplay trailer released on October 26, 2026, through the GameTrailers YouTube channel marked a significant milestone in the game’s marketing push. The trailer garnered 5,581 views within its first few hours and received positive engagement from viewers. This recent promotional activity suggests the game may be approaching its release window, though 81monkeys has only confirmed that World of Anterra is “coming soon” without providing a specific launch date.

The decision to support both PC and console platforms reflects the studio’s ambition to make their open world accessible to players across different gaming ecosystems. This multi-platform approach is increasingly common among indie developers seeking to maximize their audience reach while maintaining the artistic integrity of their vision.

Community Reception and Media Coverage

The gaming community’s response to World of Anterra has been notably positive, particularly among those seeking alternatives to large-scale 3D open-world games. The game’s 2D perspective and focus on atmosphere have resonated with players looking for more intimate exploration experiences that prioritize environmental storytelling and thoughtful design over photorealistic graphics and massive map sizes.

Media outlets covering indie games have highlighted World of Anterra’s unique positioning in the market. The quotes from Nintendo Life and Gamesradar demonstrate that gaming journalists see potential in the game’s approach to creating a lived-in, inviting world. The “curled up on the sofa” sentiment from Nintendo Life particularly emphasizes the cozy, comfortable appeal of the game’s aesthetic and design philosophy.

The development team’s transparency about their process has also contributed to positive community sentiment. By sharing details about technical challenges, such as the complexity of implementing the hunger system, 81monkeys has built trust with potential players who appreciate understanding the thought and effort behind game mechanics.

What Sets This Open World Apart

Several factors distinguish the World of Anterra open world from other entries in the genre:

2D Perspective Innovation: Most modern open-world games employ 3D engines to create vast, explorable spaces. World of Anterra proves that the open world concept can thrive in 2D, potentially offering more focused, handcrafted environments rather than procedurally generated landscapes.

Emphasis on “Deep Truths”: The game’s marketing mentions that players will “seek out deep truths,” suggesting a narrative-driven exploration experience where discovery carries thematic and story significance beyond simple quest completion.

Custom Development Tools: The studio’s investment in creating proprietary tools specifically for World of Anterra indicates a tailored approach to world-building that may result in unique gameplay possibilities not easily replicated with standard game engines alone.

Survival Elements Integration: The confirmed hunger system suggests that World of Anterra blends open-world exploration with survival mechanics, creating additional layers of challenge and immersion as players navigate the game world.

Indie Studio Vision: As an independent developer, 81monkeys has the creative freedom to pursue unconventional ideas without the constraints often imposed by larger publishers, potentially resulting in a more distinctive open world experience.

FAQ

What is World of Anterra?

World of Anterra is an upcoming 2D open-world RPG developed by 81monkeys Studio. Players take on the role of the Traveller and explore a vibrant game world while tackling dungeons and uncovering secrets.

When will World of Anterra release?

81monkeys has announced that World of Anterra is “coming soon” but has not provided a specific release date as of October 2026.

What platforms will World of Anterra be available on?

The game will launch on PC via Steam and is also planned for desktop and console platforms, though specific console partnerships have not been announced.

What kind of gameplay does World of Anterra offer?

World of Anterra features open-world exploration, dungeon challenges, and survival mechanics including a hunger system. The game blends elements from classic and modern RPGs in a 2D perspective.

Who is developing World of Anterra?

The game is being developed by 81monkeys Studio, an indie developer based in Vancouver, British Columbia, Canada. The team includes experienced developers, artists, designers, and composers working together on this ambitious project.